Everyone, at the same instant
2 to 16 players get the same instruction at the same moment. The TV shows who blew it. Immediately. The first 8 seats are included.
One instruction. A few seconds. Everyone is watching.
The 2-to-16-player party game where your phone is the controller and the TV shows the whole room who got it wrong. Looks easy. It isn't.
«One job. Don't fuck it up.» Crude language used on purpose. Content & age
A stupidly simple instruction, and somebody fails at something stupid. In front of everyone. The reaction we're after isn't «this game sucks», it's the whole room yelling «how did you even do that?».
2 to 16 players get the same instruction at the same moment. The TV shows who blew it. Immediately. The first 8 seats are included.
Every instruction fits on one line, in caps. Dead easy. Which is exactly why somebody will get it wrong.
No gamepads, nothing to set up: scan the QR on the TV and you're in. iPhone and Android in the same game.
A round lasts a few seconds, the roast for whoever failed lands live, and off you go again. No loading, no waiting.
With an Apple Intelligence iPhone in the room, the game creates fresh challenges on the fly. All on-device, no cloud.
Single-player is always there: offline, one-handed, level after level until you slip. Works in airplane mode too.
Solo, together, or from afar
Live multiplayer, the asynchronous iMessage duel and the voice presenter are separate experiences. Here is what you can play now and what we are still preparing.
Party mode · available
Apple TV or Mac runs the board; iPhone and Android become controllers. 2 to 16 people play the same rounds over the local Wi-Fi network, with no accounts or online matchmaking.
iMessage · available
An asynchronous best-of-three inside Messages. Both players face the same deterministic sequence; the longest streak wins. No server, and your opponent does not need to be online at the same time.
AI Presenter · in development
An optional voice presenter will react to real results, pronounceable names, rivalries and comebacks. It never judges the game or delays a round: if voice or internet is unavailable, play continues with built-in lines.
One minute from the couch to the first elimination.
Open Are You Stupid?! on Apple TV, or on a Mac and send it to the TV with AirPlay. The room and its QR code appear on screen.
Everyone scans the QR (or types the room code), picks a name and an emoji. Just be on the same Wi-Fi network.
Last Stupid Standing: fail and you're out, last one left wins. Stupid Battle: everyone plays to the end, most points wins.
One ridiculously simple instruction, the same for everyone, a few seconds to do it. On the TV, in front of everyone: who didn't make it.
Transparency
The game uses crude language and rude humor (swearing, roasts) as part of its comedic tone. It isn't aimed at children: it isn't listed in Apple's Kids Category or Google Play's Families program. The final age rating is assigned by each store's own questionnaire at publishing time.
Questions, bug reports, or requests about your data — get in touch. We answer everything about the game from here.
An Apple TV, or a Mac mirrored to the TV with AirPlay, as the game board. Then one phone each, iPhone or Android, all on the same Wi-Fi network. 2 to 8 players are included, or up to 16 with Party Pack.
Yes. On iPhone, iPad and Mac, download it from the App Store. On Android it's in public beta: sign up through our Beta program.
Yes. Single-player is fully offline: faster and faster levels, until you fail over something stupid.
No. Single-player works in airplane mode, and party mode only uses your home Wi-Fi. Only the optional ads need the internet.
On iPhones and iPads that support Apple Intelligence, the game uses Apple's model right on the device to invent new challenges. Nothing is sent to outside servers, and you can switch it off in Settings. In a group game one compatible iPhone is enough: Android players get the AI challenges too.
It is an asynchronous one-on-one best-of-three inside Messages. Play your round and send the challenge; the other person faces the same sequence whenever they want. You both play the same challenge, and the longest streak wins.
No. The AI Director uses Apple Intelligence on-device to create challenges and text commentary. The voice presenter is a separate optional layer, still in development, that uses the internet to speak its lines; it never controls rules, scores or timing and always has a local fallback.
There is no account and we use no analytics tools. Two things can leave your devices: what our advertising partner, Google AdMob, collects, after consent where the law requires it, and the lines of the online voice host, which can include a player's spoken name and can be switched off in the room's options. Full details in the privacy policy.
No. The game uses crude language and rude humor as part of its comedic tone: it isn't aimed at a young audience, and it isn't listed in Apple's Kids Category or Google Play's Families program.
Email info@pynkstudio.eu, or use the contact form on our site (in Italian) — either way we answer every request about the game from there.
From back-office software to storefront sites, from field coordination to a game for your phone — see the full portfolio (in Italian).
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